Or, the actual Story Quest path is actually more complicated than could be found out by one play-through (which can take years. Pink arrow-line: This is my actual path when playing, different from Fandom info, so, Fandom is not always acurrate. Divided into solid and dotted lines similar as above. Red arrow-line: The war path (you have completed the immediately preceding "Acquire province(s)" by fights. Divided into two types: solid line for explicit peace path and dotted line for inferred peace path. Green arrow-line: The peace path (you completed the immediately preceding "Acquire province(s)" quest by negotiation only. Happy face symbol: This quest gives desirable rewards: either military units (could be more advanced than your age if you are camping), or diamonds. Note: The above two symbols do not exist on Slide #1, because I started to add them from Slide #2. Contemporary: AAVs are like MG teams without the weakness and the most general attack unit of the age outside of the continent map (AAV + 7 rogues can beat any DA in the age with PvP/GvG/GE AI) Assault Tanks are the only in-age troop that on defense can at least do some damage to AAV + 7 rogue attack forces. Lightening symbol: This quest requires unlocking an technology (worth paying attention to if you want to push forward with main quests while camping, i.e., without entering a new age) Four-direction arrow symbol: This quest requires action on the map, i.e., "Scout/Acquire province(s)"
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